AI Insights · Timothy · December 2021
Top 5 Games in Africa Q4 2021 Performance
Discover the performance of the top 5 game applications in Africa during Q4 2021, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 gaming applications in Africa exhibited notable trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics for Subway Surfers, Candy Crush Saga, NEW STATE : NEW ERA OF BR, 8 Ball Pool™, and PUBG MOBILE.
Subway Surfers from Sybo Games ApS saw a mixed trend in weekly revenue, peaking at approximately $1.8K in early October and fluctuating around $1K to $1.3K towards the end of the quarter. Weekly downloads displayed a strong upward trend, starting at 282K in late September and reaching a high of 342K by the end of December. The weekly active users showed a slight decline from 4.5M to around 3.7M in early December, followed by a minor recovery to 3.9M by the end of the quarter.
Candy Crush Saga by King experienced consistent weekly revenue, hovering around $250K to $300K, with a slight dip to $177K in late November. Weekly downloads also showed a steady pattern, ranging from 168K to 250K, with minor fluctuations throughout the quarter. The game maintained a robust weekly active user base, starting at 5M and ending the quarter with approximately 4.5M users.
NEW STATE : NEW ERA OF BR from KRAFTON Inc, released in October 2021, saw a significant drop in weekly downloads from an initial 884K to around 24K by the end of December. Revenue also decreased, starting at $6.3K in early November and dropping to about $1.6K in late December. The game’s weekly active users followed a similar trend, declining from 858K to approximately 146K.
8 Ball Pool™ by Miniclip.com maintained a stable weekly revenue, ranging between $12K and $20K, with a peak of $20K in the final week of December. Weekly downloads remained relatively stable, fluctuating between 126K and 171K. The weekly active users showed a slight decline from 3M to around 2.7M by the end of the quarter.
Finally, PUBG MOBILE by Tencent Mobile International Limited saw variable weekly revenue, with a notable peak of $304K in mid-December. Weekly downloads ranged from 148K to 245K, with significant peaks in early November and late December. The game’s weekly active users remained strong, starting at 5.5M and slightly decreasing to approximately 4.8M by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.