AI Insights · Timothy · January 2022
Top 5 Games Performance in New Zealand Q4 2021
The top 5 game apps in New Zealand for Q4 2021 showed varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
The top five game applications in New Zealand for the fourth quarter of 2021 presented interesting trends across weekly downloads, revenue, and active users. Data from Sensor Tower highlights how PUBG MOBILE, Roblox, Lightning Link Casino Slots, Call of Duty®: Mobile, and Clash of Clans performed.
PUBG MOBILE
Tencent Mobile International Limited's battle royale game saw a peak in weekly revenue at $90.7K during mid-October, followed by a gradual decline to around $68.8K by the end of December. Weekly downloads showed fluctuations, starting at 2.1K and ending the quarter at 2.1K. Active users hovered around 27K to 28K for most of the quarter, showing a slight decrease towards the end.
Roblox
Roblox Corporation’s popular platform game experienced a significant revenue spike to $110.6K in the final week of December. Weekly downloads varied, with the highest at 9.8K in early October and a low of 5.2K mid-November. Active users remained relatively stable, consistently around 280K, ending the quarter at 284K.
Lightning Link Casino Slots
Product Madness’s casino game maintained steady revenue, peaking at $114K in mid-October before declining to $88.8K by the end of December. Downloads were relatively stable, ranging from 780 to 1.3K weekly. Active users showed minor fluctuations, averaging around 10K throughout the quarter.
Call of Duty®: Mobile
Activision Publishing, Inc.'s shooter game saw weekly revenue peak at $66.1K in mid-October, with a general downward trend to $42.8K by December. Downloads varied from 3K to 4.7K, ending the quarter at 4.1K. Active users remained robust, around 63K to 70K, showing a slight decline towards the end.
Clash of Clans
Supercell’s strategy game had a revenue peak of $64.3K at the end of November. Weekly downloads ranged from 1.5K to 2.6K, ending the quarter at 2.5K. Active users were relatively stable, hovering around 165K to 193K, with a slight decrease towards the end.
For more detailed insights and data, visit Sensor Tower.