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AI Insights · Timothy · January 2022

Top 5 Game Apps Performance in Latin America Q4 2021

Discover the performance trends of the top 5 game apps in Latin America during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Game Apps Performance in Latin America Q4 2021

The final quarter of 2021 saw notable trends in the performance of the top 5 game applications in Latin America. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these popular games.

Free Fire from Garena International saw a varied performance in Q4 2021. Weekly downloads fluctuated, peaking at around 4.2M in late September and dropping to approximately 1.3M in late November, before rising again to 2.1M by mid-December. Revenue exhibited a similar pattern, starting at about $2.2M in late September, peaking at $2.8M in mid-December, and ending the quarter at $2.6M. Active users decreased from 72M in late September to a low of 54M in early December, before climbing back to 59M by the end of the year.

Roblox by Roblox Corporation showed consistent weekly downloads, starting at 1.5M in late September and reaching a peak of 1.3M by the end of December. Revenue saw a notable increase from $627K in late September to $859K by the end of December. Active users fluctuated slightly, starting at 32.3M in late September and ending the quarter at 31.1M.

Clash Royale from Supercell experienced significant growth in weekly downloads, starting at 359K in late September and peaking at 946K by the end of December. Revenue also saw an upward trend, beginning at $219K in late September and reaching $630K in late December. Active users increased steadily from 20M in late September to 37.8M by the end of December.

Coin Master by Moon Active displayed relatively stable weekly downloads, starting at 214K in late September and ending the quarter at 195K. Revenue showed a gradual increase from $481K in late September, peaking at $765K in late November, and ending the quarter at $584K. Active users fluctuated slightly, starting at 2M in late September and ending the quarter at approximately the same level.

Candy Crush Saga from King had a strong performance in weekly downloads, starting at 387K in late September and peaking at 614K in mid-November, before ending the quarter at 562K. Revenue followed a similar trend, starting at $365K in late September, increasing to $422K by the end of December. Active users showed an upward trend, starting at 6.2M in late September and reaching nearly 7M by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022