AI Insights · Timothy · January 2022
Top 5 Games in Italy: Q4 2021 Performance Overview
Discover the performance trends of the top 5 gaming apps in Italy during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 gaming apps in Italy showcased varying trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance:
Clash Royale from Supercell had a dynamic quarter. Weekly revenue peaked at about $436K in early November, followed by a dip to around $159K by mid-December. Downloads saw a notable rise in late October, reaching 69.7K, but declined to approximately 32K by the end of December. Active users initially increased, peaking at 5.3M in late October, then gradually dropped to around 4M by the end of the year.
Roblox by Roblox Corporation showed a steady revenue trend with a peak of $258K in the last week of December. The app's downloads fluctuated, with a significant increase to 57.5K in the final week of the year. Active users remained relatively stable, averaging around 1.7M throughout the quarter.
Candy Crush Saga from King demonstrated consistent revenue, maintaining around $230K to $250K weekly for most of the quarter. Downloads spiked to 32.4K in late December, while active users increased steadily, reaching nearly 396K by the end of the year.
Coin Master by Moon Active saw its revenue peak at approximately $435K in the week of December 20. Downloads varied, with a low of around 8.4K in mid-December and a high of 15.3K at the start of the quarter. Active users showed a general upward trend, peaking at 305K in late December.
Homescapes from Playrix experienced a revenue peak of about $187K in early December. The app's downloads were highest at 18.4K in the last week of the year. Active users fluctuated slightly but ended the quarter on a high note with approximately 396K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.