AI Insights · Timothy · January 2022
Top 5 Games in Finland Q4 2021: Performance Analysis
In Q4 2021, the top 5 game applications in Finland showed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals the details.
During the fourth quarter of 2021, the top 5 game applications on the unified platform in Finland showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their metrics:
Pokémon GO from Niantic, Inc. saw a fluctuating revenue trend, peaking at approximately $129K in the first week of November and tapering off to about $53K by the end of December. Weekly downloads hovered around 2K, with a slight increase to 2.1K in late December. Active users showed a gradual decline from around 252K at the start of the quarter to 185K by the end.
King's Candy Crush Saga experienced a notable revenue spike, reaching around $85K in early October, before dropping to approximately $42K by the end of December. Downloads ranged from 1.6K to 2.6K, peaking in mid-December. Active users maintained a steady increase, rising from 59K in late September to approximately 66K by the end of the quarter.
Roblox from Roblox Corporation had a significant revenue surge, hitting $180K in the week leading up to Christmas, before settling at around $105K in the final week of December. Downloads exhibited a similar trend, peaking at 4.6K during the same period. Active users remained relatively stable, fluctuating between 133K and 145K throughout the quarter.
Supercell's Clash Royale saw a varied revenue performance, with a notable peak of $41K in early November and a dip to $11K in mid-December. Downloads showed a steady increase, reaching over 4K in mid-November. Active users peaked at 242K in mid-November but saw a decline to approximately 192K by the end of December.
Lastly, PUBG MOBILE from Tencent Mobile International Limited had revenue peaks at around $20K in early November and mid-December, with a slight dip to $7.4K in early December. Downloads remained relatively low, fluctuating around 800 to 1.2K. Active users showed a slight increase from around 11K in late September to approximately 12K by year-end.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these top gaming apps in Finland. For more detailed insights, visit Sensor Tower.