AI Insights · Timothy · December 2021
Top 5 Games Performance in Czech Republic Q4 2021
Discover the performance trends of the top 5 game applications in the Czech Republic during Q4 2021, including weekly downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 game applications in the Czech Republic showcased intriguing performance trends across downloads, revenue, and active user engagement. Below, we delve into the specifics for each game, with data sourced from Sensor Tower.
Shakes and Fidget: Idle RPG from Playa Games GmbH exhibited a notable weekly revenue trend, starting the quarter with approximately $105K and experiencing fluctuations, peaking at around $65K in the week of December 20. Weekly downloads remained fairly stable, averaging around 2K, with a slight peak at 2.3K in the week of December 20. Active users showed consistent engagement, starting at 27.7K and peaking at 29.9K towards the end of the quarter.
Homescapes by Playrix saw varied weekly revenue, beginning at $61K and hitting a high of $81K in early December before ending the quarter at $41.9K. Downloads showed a declining trend initially, dropping to 2.7K in early December, but rebounded to 6.4K by the end of the quarter. Active user numbers were robust, starting at 98.9K and finishing the quarter at 98.9K, showcasing strong user retention.
Gardenscapes, also from Playrix, started the quarter with a weekly revenue of $191K, experiencing a peak of $178K in late October, then tapering off to $52K by the end of December. Downloads were relatively stable, with minor fluctuations, peaking at 1.8K in the last week of December. The game maintained a healthy active user base, starting at 72.9K and ending at 68.8K.
Roblox from Roblox Corporation displayed remarkable revenue growth, starting at $34.7K and soaring to $256K by the week of December 20. Downloads showed a similar trend, beginning at 6.2K and reaching 13.4K by the end of the quarter. Active users remained strong throughout, starting at 419.7K and slightly increasing to 396.7K by the last week of December.
Clash Royale by Supercell had a varied revenue performance, starting at $8.6K and peaking at $32K in early November. Downloads showed a significant increase, starting at 2.5K and reaching 5.7K by the week of December 20. Active users remained highly engaged, beginning at 363.5K and peaking at 495.4K in late December.
These insights into the performance of the top 5 game applications in the Czech Republic during Q4 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.