AI Insights · Timothy · December 2021
Top 5 Games Apps Performance in Switzerland Q4 2021
Discover the performance trends of the top 5 game apps in Switzerland during Q4 2021, including their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 game applications in Switzerland on a unified platform demonstrated notable trends in weekly downloads, revenue, and active users. Here is a detailed look at the data from Sensor Tower:
Clash Royale saw a significant peak in weekly revenue, reaching approximately $510K in the final week of October. Weekly downloads for the game showed an upward trend mid-quarter, peaking at around 5.7K in early November. The weekly active users for Clash Royale remained relatively stable, with a slight increase from 241K at the beginning of the quarter to 273K by the end of December.
PUBG MOBILE experienced fluctuations in weekly revenue, with the highest revenue of approximately $318K observed in the last week of October. Weekly downloads for PUBG MOBILE remained consistent, with a notable increase towards the end of December, reaching nearly 3K. The weekly active users of the game showed stability throughout the quarter, maintaining around 34K to 36K.
Roblox demonstrated a steady increase in weekly revenue, peaking at approximately $320K in the final week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching around 8.8K. Roblox's weekly active users exhibited slight fluctuations but remained strong, ranging from 210K to 225K throughout the quarter.
Brawl Stars experienced varied weekly revenue, with a peak of around $266K in early October. Weekly downloads showed an upward trend towards the end of December, peaking at about 5.5K. The weekly active users for Brawl Stars increased steadily, reaching approximately 129K by the end of the year.
Clash of Clans had a notable peak in weekly revenue at approximately $411K in the third week of December. Weekly downloads remained relatively stable throughout the quarter, with a slight peak at around 2.9K in mid-December. The weekly active users for Clash of Clans showed a consistent upward trend, ending the quarter with approximately 204K active users.
These insights highlight the dynamic nature of the gaming market in Switzerland. For more detailed analytics and insights, visit Sensor Tower.