AI Insights · Timothy · January 2022
Top 5 MOBA Apps on iOS in the US, Q4 2021
In Q4 2021, the top MOBA apps on iOS in the United States showed varying trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 MOBA applications on the iOS platform in the United States. Here's an overview of how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Pokémon UNITE from The Pokémon Company had a promising start with weekly revenue peaking at approximately $398K in the last week of September. However, revenue saw a gradual decline to around $54K by early December, before slightly recovering to $142K in the week of December 20. Weekly downloads also followed a downward trend from 383K at the end of September to a low of 46K towards the end of December. Active users mirrored this pattern, dropping from 1.1M to 268K over the quarter.
Brawl Stars by Supercell experienced fluctuations in weekly revenue, starting at $946K in late September and peaking at $2.05M in the week leading up to Christmas. Weekly downloads remained relatively stable, averaging around 45K to 75K, with a notable spike to 199K in the week of November 22. Active users showed a consistent trend, ranging from 1.9M to 2.6M throughout the quarter.
League of Legends: Wild Rift from Riot Games exhibited a steady increase in weekly revenue, starting at $79K and reaching $269K by the end of December. Downloads saw a significant rise from 16K to 62K in late November, before stabilizing around 36K to 40K. Active users grew from 187K to a peak of 253K in late November, maintaining around 233K towards the end of December.
Mobile Legends: Bang Bang by Shanghai Moonton Technology showed strong revenue performance, with a peak of $884K in early November and maintaining figures around $473K by the end of December. Weekly downloads remained relatively low but stable, ranging from 11K to 15K. Active users fluctuated between 186K and 222K, showing resilience throughout the quarter.
Lastly, Thetan Arena: MOBA Survival by WOLFFUN CO., LTD, which launched in mid-November, saw a steady increase in weekly revenue, peaking at $17K in the week of December 20. Weekly downloads peaked at 19K in early December before declining to 6K by the end of the month. Active users grew from 4.5K to a peak of 19K in early December, ending the quarter at around 12K.
These insights highlight the dynamic nature of the MOBA category on iOS in the United States during Q4 2021. For more detailed analytics, visit Sensor Tower.