AI Insights · Timothy · January 2022
Top 5 MOBA Apps on iOS in Turkey Q4 2021
Explore the performance of the top 5 MOBA applications on iOS in Turkey during Q4 2021, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 MOBA applications on the iOS platform in Turkey showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Brawl Stars from Supercell experienced a fluctuating weekly revenue, peaking at approximately $31.9K in the last week of October and seeing a low of around $12K by the end of November. Weekly downloads showed a notable increase towards the end of December, hitting 13.3K. Active users saw a slight decline from 257.5K at the start of the quarter to 215K by the end.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained a strong revenue stream, peaking at about $50.2K in early November. Downloads were relatively stable, with a noticeable peak at 8.5K in the last week of October. Active users increased from 71.3K at the start to 74.5K by the end of December.
League of Legends: Wild Rift by Riot Games saw a revenue peak of approximately $10.1K in mid-October, with another high of $8.5K at the end of December. Downloads showed a significant spike in the last week of November, reaching 10.4K. The active user count rose steadily from 97.3K to 130.3K over the quarter.
Arena of Valor from Level Infinite saw a revenue peak of about $1.3K in mid-October. Downloads spiked significantly to 10.8K in the last week of October but dropped to 1.7K by early December. Active users showed a marked increase from 1.7K at the start to 9.5K by the end of December.
Pokémon UNITE by The Pokemon Company had modest revenue, peaking at around $0.9K in early October. Downloads started strong at 8.2K in the first week of the quarter but saw a decline, ending with 1.1K by the last week of December. Active users decreased from 20.9K at the beginning to 6.3K by the end of the quarter.
For more detailed insights into the performance of these and other mobile apps, visit Sensor Tower.