AI Insights · Timothy · January 2022
Top 5 MOBA Apps on iOS in Africa Q4 2021
In Q4 2021, the top 5 MOBA apps on iOS in Africa showcased varied performance in downloads, revenue, and active users. Insights from Sensor Tower reveal the trends for each app.
In the fourth quarter of 2021, the performance of the top 5 MOBA (Multiplayer Online Battle Arena) apps on the iOS platform in Africa displayed intriguing trends across downloads, revenue, and active users. Here, we delve into the specifics for each app, drawing on data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuations in its weekly revenue, which peaked at around $5.4K at the end of September and saw a notable increase to nearly $4K by the end of December. Weekly downloads for the game showed a significant surge, reaching 2.8K in late November, while active users varied slightly but remained stable, fluctuating between 17K and 19K throughout the quarter.
Arena of Valor by Level Infinite saw a gradual rise in weekly revenue, peaking at approximately $0.25K in mid-October. The download trends were dynamic, with a significant peak of 2.7K in mid-December. Active user numbers also showed an upward trend, starting at around 137 in late September and reaching over 2.7K by mid-December.
League of Legends: Wild Rift from Riot Games saw a notable increase in weekly revenue, climbing to around $2K in the final week of December. Downloads exhibited a significant upward trend, reaching over 2K in late November. The game also maintained a steady increase in active users, peaking at nearly 10K in early December.
Pokémon UNITE from The Pokémon Company had a varied performance in weekly revenue, peaking at $0.75K at the end of September and again reaching nearly $0.5K in the week before Christmas. Downloads saw a peak of over 3K in late September, with another notable spike to 2.2K in late November. Active users decreased initially but then stabilized around 4K to 5K through the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had the highest revenue peaks among the apps, reaching about $13.2K in early November. Downloads remained relatively stable with minor fluctuations, peaking at 1.2K in early October. Active users showed a stable trend, fluctuating between 12K and 14K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.