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AI Insights · Timothy · January 2022

Top 5 MOBA Apps on iOS in UAE Q4 2021

In Q4 2021, the top 5 MOBA apps on iOS in the UAE showed varied performance in downloads, revenue, and active users. Insights from Sensor Tower reveal trends in user engagement and financial growth.

Top 5 MOBA Apps on iOS in UAE Q4 2021

The last quarter of 2021 saw a dynamic performance for the top 5 MOBA apps on iOS in the United Arab Emirates. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Brawl Stars from Supercell had a notable quarter. Weekly revenue peaked at around $17K in the first week of October, followed by a dip and then a rise to approximately $14.6K by the end of November. Weekly downloads fluctuated, starting at 1.9K in late September and ending at about 1.6K in the last week of December. The app maintained a strong user base with weekly active users ranging from 60K to 67K, peaking at 67.7K in late November.

Mobile Legends: Bang Bang by Shanghai Moonton Technology saw a varied financial performance. Weekly revenue hit a high of around $68K in late November and saw other peaks and troughs throughout the quarter. Downloads ranged from 1.1K to 2.9K, with the highest number recorded at the start of the quarter. Active users hovered between 39K and 47K, with a slight decline towards the end.

Pokémon UNITE, published by The Pokémon Company, experienced fluctuations in revenue and user engagement. Weekly revenue was modest, peaking at $614 in the last week of December. Downloads experienced a significant drop from 5.1K in late September to around 390 by the end of December. Active users started at 12.7K and decreased over the quarter, ending at approximately 3.7K.

Arena of Valor by Level Infinite showed a moderate performance. Revenue saw a peak of $366 in mid-December. Downloads were highest in early November at 1.4K, and active users reached a peak of 1.6K in the same period, before gradually declining to around 888 by the end of December.

League of Legends: Wild Rift by Riot Games had a steady quarter, with revenue peaking at $3.2K in the last week of December. Downloads ranged from 100 to 1K, with notable peaks in late November and early December. Active users increased steadily, reaching a high of 8.9K in early December before slightly dipping to 6.8K by the end of the month.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022