AI Insights · Timothy · January 2022
Top 5 iOS Game Apps in the US: Q4 2021 Performance
Discover the performance of the top 5 iOS game apps in the United States during Q4 2021, including download trends, revenue, and active users.
In the fourth quarter of 2021, the top five iOS game applications in the United States demonstrated notable performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Retro Bowl from New Star Games exhibited significant fluctuations in weekly revenue, peaking at around $842K in mid-October before gradually declining to approximately $140K by the end of December. Weekly downloads followed a similar pattern, starting at 169K and reaching a high of 1.26M in late October, then tapering off to 95K in the final week of December. Active users saw a peak of nearly 2M in early November, with a steady decrease to about 1.17M by the end of the quarter.
Rocket League Sideswipe by Psyonix LLC, despite having no recorded revenue, saw impressive download numbers. Weekly downloads started strong at 1.56M and then decreased to 363K by the last week of December. Active users grew from 1.12M in late November to a peak of 2.42M in mid-December, ending the quarter with 1.88M.
Roblox by Roblox Corporation maintained a robust revenue stream, starting at $7.25M and reaching a high of $11.83M in the final week of December. Weekly downloads were steady, ranging from 257K to 551K. Active users remained consistently high, fluctuating around the 10M mark, with a slight peak of 10.6M in late December.
Text or Die from Rollic Games had modest revenue, peaking at around $8.7K in late November. Weekly downloads varied, beginning at 399K and experiencing a mid-quarter peak of 514K before settling at 279K by the end of December. Active users grew from 545K in late September to a peak of 932K in late November, ending the quarter at approximately 609K.
Traffic Cop 3D by Kwalee Ltd showed a gradual increase in revenue, peaking at about $9.8K in mid-October. Weekly downloads saw a significant spike, starting at 7.9K and peaking at 551K in mid-October, then declining to 134K by the end of December. Active users followed a similar trend, growing from 10.7K to a peak of 723K in mid-October, and ending the quarter at around 222K.
For more detailed insights and analysis on app performance, visit Sensor Tower.