AI Insights · Timothy · January 2022
Top 5 iOS Games in the Middle East for Q4 2021
In Q4 2021, the top 5 iOS games in the Middle East showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 iOS games in the Middle East. Here’s a breakdown of their weekly downloads, revenue, and active users based on data from Sensor Tower.
NEW STATE : NEW ERA OF BR by KRAFTON Inc experienced a significant decline in weekly downloads, starting from 560K in early November and dropping to around 14K by the end of December. Weekly revenue also saw a downward trend, peaking at approximately $94K in the first week of November and decreasing to around $24K by the end of the quarter. Active users followed a similar pattern, falling from 541K to 129K over the same period.
Candy Challenge 3D: Survival! from ALICTUS YAZILIM A.S. had a fluctuating download trend throughout Q4. Downloads were highest in early October with nearly 292K and saw a slight rebound toward the end of December with around 25K. Active users peaked at 448K in mid-October but gradually decreased to approximately 90K by the end of December.
Roblox by Roblox Corporation maintained a relatively steady performance. Weekly revenue varied between $207K and $553K, with the highest revenue seen in late November. Downloads ranged from 38K to 69K weekly, and active users remained fairly consistent, peaking at 818K in late December.
PUBG MOBILE from Tencent Mobile International Limited showed a strong performance in terms of revenue, ranging between $779K and $1.3M weekly, with a peak at the end of December. Weekly downloads were stable, fluctuating between 38K and 50K. Active users also remained high, ranging from 1.8M to 2.0M throughout the quarter.
Subway Surfers by Sybo Games ApS had a steady increase in weekly downloads, starting from 36K in late September and reaching up to 49K by the end of December. Revenue saw some fluctuations, with a peak of around $5.4K in early December. Active users increased from 705K to 866K over the quarter, indicating growing engagement.
For more detailed insights and data on these games, visit Sensor Tower.