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AI Insights · Timothy · December 2021

Top 5 Games on iOS in Latin America Q4 2021

Discover the performance of the top 5 iOS games in Latin America for Q4 2021, including their weekly downloads, revenue, and active users trends.

Top 5 Games on iOS in Latin America Q4 2021

In Q4 2021, the top 5 iOS games in Latin America showcased intriguing trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of Free Fire, Free Fire MAX, Clash Royale, Subway Surfers, and Roblox.

Free Fire experienced a fluctuating trend in weekly revenue, starting at approximately $1.16M in late September, dipping to around $669K in early December, and peaking again at nearly $1.05M in late December. Weekly downloads for the game showed a steady increase, from around 116K in late September to over 155K by the end of December. The game’s weekly active users saw a decline from roughly 5M in late September to around 3.7M in mid-December, before climbing back to approximately 4M by the end of the quarter.

Free Fire MAX showed a consistent revenue trend, starting at $152K in late September and peaking at about $305K in the week of December 20. Weekly downloads saw a significant drop from approximately 564K in late September to around 58K by the end of December. Weekly active users for Free Fire MAX had a slight decrease from around 537K in early October to approximately 381K by the end of the year.

Clash Royale saw its weekly revenue peak at around $334K in early December, up from $103K at the end of September. Weekly downloads increased from about 47K in late September to nearly 136K by the end of December. The game’s weekly active users grew steadily, starting at approximately 1.6M in late September and reaching about 3M by the end of December.

Subway Surfers had a modest revenue, peaking at around $3.1K in late October. Weekly downloads showed a positive trend, increasing from approximately 65K in late September to nearly 120K by the end of December. The game’s weekly active users rose steadily from about 1.8M in late September to over 2.7M by the end of December.

Finally, Roblox saw its weekly revenue peak at around $437K in the week of December 20, up from approximately $340K in late September. Weekly downloads for Roblox remained relatively stable, starting at around 153K in late September and ending the quarter at approximately 107K. The game’s weekly active users showed a slight increase, starting at about 1.35M in late September and reaching around 1.43M by the end of December.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021