AI Insights · Timothy · January 2022
Top 5 MOBA Apps on Android in Portugal for Q4 2021
Analyzing the performance of the top 5 MOBA apps on Android in Portugal during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 Multiplayer Online Battle Arena (MOBA) apps on the Android platform in Portugal showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Pokémon UNITE
Released by The Pokémon Company, Pokémon UNITE experienced a downward trend in weekly revenue, starting at around $5.1K in late September and dropping to approximately $760 by the end of December. Weekly downloads also saw a decline, from about 18.7K at the start of the quarter to 3.6K by the end. Active users showed a similar pattern, decreasing from 23.1K in late September to about 12.2K at the end of December.
Brawl Stars
Developed by Supercell, Brawl Stars displayed a fluctuating revenue trend, peaking at around $22.5K in the week of December 20. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 5.3K in the final week. Active users showed consistent engagement, hovering around 200K to 230K throughout the quarter.
Thetan Arena: MOBA Survival
Thetan Arena: MOBA Survival from Wolffun Pte Ltd saw an impressive rise in weekly revenue, starting from zero in early November and peaking at approximately $1.3K by the last week of December. Weekly downloads also grew significantly, from just 48 in early November to about 2.4K by the end of December. Active users followed a similar upward trend, increasing from 43 in early November to around 4.9K by the end of the quarter.
Mobile Legends: Bang Bang
Moonton's Mobile Legends: Bang Bang showed a stable revenue trend, fluctuating around the $3K to $4.6K mark throughout the quarter. Weekly downloads remained relatively modest, ranging from 547 to 1.4K. Active users maintained a steady presence, with numbers staying between 22K and 24K for most of the quarter.
League of Legends: Wild Rift
Riot Games’ League of Legends: Wild Rift experienced a steady increase in weekly revenue, peaking at approximately $3.5K in the final week of December. Weekly downloads showed incremental growth, reaching 1.1K by the week of December 20. Active users remained quite consistent, fluctuating between 17K and 19K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.