AI Insights · Timothy · January 2022
Top 5 MOBA Apps on Android in Spain Q4 2021
In Q4 2021, the top MOBA apps on Android in Spain showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed performance metrics for Pokémon UNITE, Brawl Stars, Thetan Arena: MOBA Survival, Arena of Valor, and League of Legends: Wild Rift.
The fourth quarter of 2021 saw interesting trends in the performance of the top MOBA applications on the Android platform in Spain. Here’s a closer look at how the top five apps—Pokémon UNITE, Brawl Stars, Thetan Arena: MOBA Survival, Arena of Valor, and League of Legends: Wild Rift—performed during this period.
Pokémon UNITE from The Pokémon Company saw a steady decline in weekly revenue from $26.9K at the end of September to around $2.5K by mid-December. However, the revenue picked up again, reaching $9.1K in the week of December 20. Weekly downloads followed a similar trend, starting at 96.4K and dropping to 14.5K by early December, before increasing to 38.2K in the week of December 20. Active users also saw a significant drop from 292.2K at the end of September to 51.8K by the end of December.
Brawl Stars from Supercell had a fluctuating revenue trend, with peaks such as $93.9K in early November and $101.4K in the last week of December. Weekly downloads remained relatively stable, averaging around 14K to 23K throughout the quarter. The active users for Brawl Stars hovered between 1M and 1.2M, with a notable spike to 1.17M in mid-December.
Thetan Arena: MOBA Survival by Wolffun Pte Ltd experienced a remarkable increase in weekly revenue, starting from zero in early November to $4.9K in the last week of December. Downloads saw a peak of 47.2K in late November but gradually declined to 9K by the end of December. Active users showed a similar trend, peaking at 57.7K in late November before decreasing to 22.3K by the end of the quarter.
Arena of Valor from Level Infinite saw modest weekly revenue, peaking at $4K in early November and then fluctuating between $1K and $2.5K for the rest of the quarter. Downloads were low, with a notable surge to 18.4K in the week of December 20. Active users followed a similar pattern, peaking at 22.9K in the last week of December.
League of Legends: Wild Rift by Riot Games, Inc showed consistent revenue growth, peaking at $17.9K in the last week of December. Weekly downloads were steady, ranging from 1.6K to 4.4K throughout the quarter. Active users exhibited an upward trend, increasing from 19.3K at the end of September to approximately 31K by the end of December.
These performance insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.