AI Insights · Timothy · January 2022
Top 5 MOBA Apps on Android in Belgium for Q4 2021
Discover the performance trends of the top 5 MOBA apps in Belgium on Android during Q4 2021, based on Sensor Tower data.
During the fourth quarter of 2021, the top 5 Multiplayer Online Battle Arena (MOBA) applications on the Android platform in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Pokémon UNITE by The Pokémon Company saw a significant decline in its weekly downloads, starting from approximately 22.7K at the end of September to around 2.8K by the end of December. Its weekly revenue also showed a downward trend, peaking at $8.4K at the end of September and dropping to about $990 by the end of December. The weekly active users fluctuated, starting at 22.9K and ending the quarter at around 10.4K.
Brawl Stars from Supercell experienced a notable increase in weekly revenue, starting at $15.9K and peaking at $57.2K in the last week of December. Weekly downloads showed a moderate fluctuation, starting at 4.1K and ending at 4.8K. The active user base remained relatively stable, oscillating around 150K to 170K throughout the quarter.
League of Legends: Wild Rift by Riot Games, Inc had a steady performance in weekly downloads, maintaining around 300 to 700 downloads per week. The weekly revenue saw a peak of $3.5K in the final week of December. Active users showed a minor increase, starting at 7.8K and rising to 9.2K by the end of the quarter.
Thetan Arena: MOBA Survival from Wolffun Pte Ltd, launched in late October, saw its weekly downloads peak at 1.9K in early December, before dropping to around 400 by the end of December. The weekly revenue grew gradually, reaching $354 by the end of December. Active users increased from 566 in late November to about 1.2K by the end of December.
Mobile Legends: Bang Bang by Moonton had a consistent performance in weekly revenue, peaking at around $6K at the end of November. Weekly downloads showed a slight increase towards the end of the quarter, from approximately 400 to 500. The active user base remained steady, hovering around 8.9K to 9.4K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.