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AI Insights · Timothy · January 2022

Top 5 MOBA Apps on Android in the US - Q4 2021

Explore the performance of the top 5 MOBA apps on Android in the United States during Q4 2021, including insights on downloads, revenue, and active users.

Top 5 MOBA Apps on Android in the US - Q4 2021

The fourth quarter of 2021 saw significant activity in the MOBA (Multiplayer Online Battle Arena) gaming category on Android in the United States. Here's a detailed look at the performance of the top 5 MOBA apps during this period, based on data from Sensor Tower.

Brawl Stars from Supercell experienced notable trends in Q4 2021. Weekly revenue peaked at approximately $574K in the last week of December, showing significant growth from around $156K at the start of the quarter. Downloads also saw a substantial increase, reaching around 33K in the final week from 23K at the beginning of October. The app's active users fluctuated, peaking at about 1.72M in late November before settling around 1.37M by the end of December.

Mobile Legends: Bang Bang by Moonton maintained steady revenue throughout the quarter, with a high of approximately $269K in early November and ending at around $231K in the last week of December. Downloads showed a downward trend, starting at 21K in late September and decreasing to about 12K by the end of the year. Active users remained relatively stable, peaking at around 329K in late October and closing the quarter with roughly 289K.

League of Legends: Wild Rift from Riot Games saw fluctuations in its weekly revenue, starting at approximately $208K in late September and ending at around $148K in the last week of December. Downloads remained relatively consistent, with a notable spike to 17.7K in early November. Active users peaked at around 131K in late November and ended the quarter at approximately 100K.

Pokémon UNITE by The Pokémon Company had a significant revenue of approximately $438K in late September, which declined to around $48K by the end of December. Downloads also saw a decrease from around 270K at the start of the quarter to about 42K at the end. Active users showed a downward trend, starting at 626K in late September and finishing the year at approximately 127K.

Arena of Valor by Level Infinite had modest revenue figures, peaking at around $25K in early November and closing the quarter at approximately $10K. Downloads saw a peak of about 7.8K in late October, ending the quarter at around 6.4K. Active users increased from approximately 12.6K in late September to about 22K by the end of December.

These insights highlight the varying performance metrics within the MOBA category on Android in the US during Q4 2021. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022