AI Insights · Timothy · January 2022
Top 5 MOBA Apps on Android in Bulgaria - Q4 2021
In Q4 2021, the top MOBA apps on Android in Bulgaria showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the fourth quarter of 2021, the top five MOBA (Multiplayer Online Battle Arena) applications on the Android platform in Bulgaria displayed diverse trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower reveals the following insights:
Brawl Stars from Supercell saw weekly revenue fluctuations, with peaks reaching approximately $10.5K in early October and mid-November. Weekly downloads remained relatively stable, with a slight increase towards the end of December, reaching around 4K. The app's active users showed some variation, peaking at about 144.4K at the beginning of the quarter and ending with around 133.6K.
Mobile Legends: Bang Bang by Moonton showed a significant spike in revenue in early November, hitting around $10.2K. The downloads for this app saw a gradual increase, peaking at approximately 1.2K at the end of December. Active users remained fairly consistent, with a noticeable peak of around 21.1K in late November.
League of Legends: Wild Rift from Riot Games experienced a steady rise in revenue, peaking at about $1.1K in late December. Weekly downloads showed a significant increase in mid-November, reaching around 927. Active users for the app displayed an upward trend, peaking at approximately 9.8K in mid-December.
Heroes Evolved by Netdragon Websoft Inc. had a modest performance in terms of revenue, with slight fluctuations and a peak of around $82 in mid-November. The app had low weekly downloads, with peaks of around 27 in late December. Active users remained steady, peaking at approximately 90 in early November.
Pokémon UNITE from The Pokémon Company showed a significant drop in revenue after its initial launch, with a small peak of $73 in late December. Weekly downloads followed a downward trend, starting from around 4.6K in late September and ending with about 276 in late December. Active users decreased significantly after the initial launch, stabilizing at around 1.4K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.