AI Insights · Timothy · October 2021
Top 5 MOBA Apps Performance in South America Q3 2021
Discover the performance of the top 5 MOBA apps on a unified platform in South America during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the Mobile Online Battle Arena (MOBA) genre saw significant activity in South America. Here, we dive into the performance of the top five MOBA apps on a unified platform, based on data from Sensor Tower.
Mobile Legends: Bang Bang experienced a mixed quarter in terms of revenue, starting with approximately $198K in the last week of June and fluctuating throughout the period, ending at around $152K in the final week of September. Weekly downloads showed a robust upward trend, peaking at over 501K in the last week of September. The app maintained a strong user base, with weekly active users increasing from 1.98M at the beginning of the quarter to around 2.18M by the end of September.
Pokémon UNITE, launched in late September, showed impressive early performance. Weekly revenue started at $114K and quickly rose to $163K. Downloads were massive, particularly in the launch week, with over 3.53M downloads, though it saw a decline to 1.38M the following week. Active users also saw a significant rise from 2.99M to 3.47M within its first two weeks.
Brawl Stars from Supercell demonstrated steady revenue, with peaks and troughs, reaching approximately $240K in late August and stabilizing around $167K by the end of September. Weekly downloads were relatively stable, fluctuating around the 220K mark, with a slight peak to 238K in late August. The app maintained a large active user base, averaging around 5.2M throughout the quarter.
League of Legends: Wild Rift had a relatively stable quarter in terms of revenue, peaking at around $188K in late July and gradually decreasing to approximately $101K by the end of September. Weekly downloads saw a decline from around 95K in mid-July to just over 53K in late September. Active users also decreased from 1.12M at the start of the quarter to around 794K by the end.
Heroes Evolved showed modest revenue figures, peaking at $4.7K in late August and ending the quarter at approximately $3.4K. Weekly downloads were inconsistent, with a significant drop in late July but recovering to around 20K by the end of September. Active users mirrored this volatility, peaking at 55K in late August before settling around 47K by the end of the quarter.
These insights highlight the dynamic landscape of MOBA apps in South America during Q3 2021. For more detailed data and analysis, visit Sensor Tower.