AI Insights · Timothy · October 2021
Top 5 MOBA Apps in Russia Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 MOBA apps in Russia during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 MOBA apps in Russia showed diverse trends in downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance metrics.
Brawl Stars from Supercell saw notable fluctuations throughout the quarter. Weekly revenue peaked at approximately $331K at the end of June and saw a low of around $177K in late August before recovering to about $269K by the end of September. Weekly downloads started at 175K in late June and fluctuated, reaching around 238K by the end of the quarter. Active users showed a consistent upward trend, growing from around 9.3M in late June to over 11.5M by the end of September.
Pokémon UNITE, published by The Pokemon Company, had a strong debut following its release on September 21. In its first week, it garnered nearly 872K downloads and generated approximately $2.6K in revenue. Downloads dipped to 135K in the following week, while revenue increased to around $4.3K. Active users started at 846K and decreased to 503K by the end of September.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained steady weekly revenue throughout the quarter, peaking at about $111K in mid-July and stabilizing around $95K by the end of September. Weekly downloads saw a gradual increase, starting at 45K in late June and reaching 73K by the end of the quarter. Active users fluctuated slightly but remained stable, with numbers ranging from 699K to 768K throughout the quarter.
League of Legends: Wild Rift from Riot Games experienced modest performance metrics. Weekly revenue peaked at around $43K in late July, then decreased to approximately $20K by the end of September. Downloads ranged from 16K to 27K weekly, with the highest download rate in late July. Active users fluctuated slightly, starting at 192K in late June and ending the quarter at around 160K.
Arena of Valor by Level Infinite showed significant volatility. Weekly revenue ranged from approximately $500 to $1.1K, with the highest revenue recorded in late September. Downloads were initially low but surged to 54K in late August, then fluctuated, ending at 39K in late September. Active users also showed significant variation, peaking at about 70K in late August and ending the quarter at around 58K.
These insights are based on data from Sensor Tower. For more detailed analyses and insights, visit Sensor Tower's website.