AI Insights · Timothy · October 2021
Top 5 MOBA Apps Performance on Unified Platform in Qatar Q3 2021
Explore the performance trends of the top 5 MOBA applications in Qatar during Q3 2021, with data insights from Sensor Tower.
During the third quarter of 2021, the top 5 MOBA applications in Qatar exhibited varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared according to Sensor Tower data.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw its weekly revenue peak at approximately $16.8K in mid-July, followed by fluctuations, ending the quarter at around $14.4K. Weekly downloads started at 3.3K at the beginning of July, experiencing a decline to 1.8K by late August, and closing the quarter at roughly 2K. The game maintained a steady base of weekly active users, with a slight decrease from 32.2K to 26K.
Brawl Stars by Supercell generated a weekly revenue of around $2.8K at the start of the quarter, peaking at $3.3K in late July, and stabilizing at approximately $2.3K by the end of September. Weekly downloads showed minor fluctuations, starting at 692 and ending at 478. The weekly active users remained relatively stable, around 23K throughout the quarter.
Pokémon UNITE from The Pokemon Company, which was released in late September, garnered a weekly revenue of $1.5K in its launch week, increasing to $2.2K in the following week. Downloads were robust, with 3K in the first week and 2.4K in the second. The game saw a surge in weekly active users, growing from 2.7K to 3.9K in the same period.
League of Legends: Wild Rift by Riot Games had a modest weekly revenue, peaking at about $772 in late July and experiencing a decline to $331 by the end of September. Downloads were low, starting at 102 and ending at 93. The weekly active users hovered around 1.9K, with minor fluctuations throughout the quarter.
MARVEL Realm of Champions from Kabam Games, Inc. showed minimal revenue, with a slight peak at $114 in late June and dropping to $53 by the end of September. Downloads started at 46, peaking at 88 in late August, and dropping to 9 by the end of the quarter. The game’s active users decreased significantly from 96 to 13 over the same period.
For more detailed insights and trends, visit Sensor Tower.