AI Insights · Timothy · October 2021
Top 5 MOBA Applications Performance in Switzerland Q3 2021
Explore the performance of the top 5 MOBA applications on a unified platform in Switzerland during Q3 2021, with insights into downloads, revenue, and active users.
In Q3 2021, the top 5 MOBA applications in Switzerland showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look into their performance, based on data from Sensor Tower.
Brawl Stars by Supercell saw its weekly revenue peak at around $310K in late June, followed by fluctuations throughout the quarter, ending with approximately $167K in the final week of September. Weekly downloads remained relatively stable, ranging between 2.8K and 4.2K. Active users demonstrated a gradual decline from 132K at the beginning of the quarter to around 109K by the end of September.
Pokémon UNITE from The Pokemon Company, which launched in late September, recorded initial weekly revenues of about $12K and $11K. Weekly downloads started strong at 8.7K but dropped to 6K by the end of the month. Active users, however, saw an increase from 8.3K to 11.7K in its first two weeks.
League of Legends: Wild Rift, published by Riot Games, experienced modest weekly revenues, peaking at $7.8K in late July. Downloads fluctuated between 200 and 700 per week, while active users remained fairly consistent, starting at 6.4K and ending the quarter at 6.2K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had its highest weekly revenue of approximately $32K in late August, with other weeks ranging between $9.2K and $24.9K. Downloads were relatively steady, mostly hovering around 400 per week. Active users saw a slight decline from 10.7K to 9.5K over the quarter.
MARVEL Realm of Champions from Kabam Games, Inc. showed lower revenue figures, peaking at $337 in early August. Weekly downloads ranged from 39 to 194, while active users decreased from 232 to 149 over the quarter.
For more detailed insights and data, visit Sensor Tower.