AI Insights · Timothy · October 2021
Top 5 MOBA Applications on Unified Platform in Australia Q3 2021
Discover the performance of the top 5 MOBA applications in Australia during Q3 2021. Data reveals trends in downloads, revenue, and active users for leading games.
Performance of Top 5 MOBA Applications in Australia Q3 2021
In the third quarter of 2021, the top 5 MOBA applications on a unified platform in Australia showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each app's metrics.
Pokémon UNITE
Released by The Pokemon Company, Pokémon UNITE saw impressive weekly downloads of around 136K in the week of September 20, which then decreased to 53K by the following week. Weekly revenue also showed growth, rising from approximately $35K to $47K during the same period. The game attracted a growing number of active users, increasing from 132K to 167K.
Brawl Stars
Brawl Stars by Supercell maintained a steady revenue stream throughout Q3 2021, peaking at around $55K in late August and again in mid-September. Downloads fluctuated slightly, ranging from around 3K to 6K. Active users remained relatively stable, starting at 232K in late June and ending at 217K by the end of September.
League of Legends: Wild Rift
Riot Games' League of Legends: Wild Rift experienced moderate weekly revenue, with a notable peak of $21K in late July. Downloads saw a spike of 4.7K in late July but generally stayed around the 2K mark. Active users showed consistency, fluctuating between 27K and 33K throughout the quarter.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang, published by Shanghai Moonton Technology, exhibited strong revenue performance, peaking at $138K in late August. Weekly downloads were relatively stable, hovering around 2K to 3K. The app maintained a consistent number of active users, averaging around 38K to 40K.
MARVEL Realm of Champions
Kabam Games' MARVEL Realm of Champions showed lower revenue figures, with a peak of approximately $1.2K in early August. Downloads ranged from 237 to 1K per week, and active users saw a gradual decline, starting at 1.6K in late June and dropping to around 900 by the end of September.
These insights are derived from Sensor Tower data, offering a comprehensive overview of the MOBA landscape in Australia. For more detailed insights, visit Sensor Tower.