AI Insights · Timothy · October 2021
Top 5 MOBA Applications Performance on Unified Platform in South America, Q3 2021
Discover how the top 5 MOBA applications performed on a unified platform in South America during Q3 2021, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 MOBA applications showed varied trends in South America on a unified platform. Here’s a closer look at the performance of Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Pokémon UNITE, and Arena of Valor.
Brawl Stars from Supercell saw fluctuations in weekly revenue, with a peak of around $240K at the end of August. Weekly downloads remained relatively stable, ranging from 194K to 238K, while weekly active users varied between 5.1M and 5.4M.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced a steady flow in weekly downloads, peaking at 501K in the last week of September. Revenue showed a declining trend, starting at approximately $198K and ending at $152K by the quarter's end. Active users increased from 1.9M to 2.2M over the quarter.
League of Legends: Wild Rift from Riot Games demonstrated a decline in both weekly downloads and active users, with downloads dropping from 64K to 53K and active users falling from 1.1M to 793K. Revenue also showed a decreasing trend, starting at $132K and ending at $101K.
Pokémon UNITE by The Pokemon Company saw a strong debut in late September with downloads peaking at 3.5M in its first week. Revenue grew from $114K to $163K, and active users increased from 2.9M to 3.5M.
Arena of Valor from Level Infinite had modest weekly downloads, peaking at 37K in the final week of September. Revenue saw a gradual decline, starting at $10.8K and ending at $7.8K. Active users, however, showed a positive trend, increasing from 83K to 125K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.