AI Insights · Timothy · October 2021
Top 5 MOBA Apps Performance in Middle East Q3 2021
In Q3 2021, the top 5 MOBA apps in the Middle East demonstrated varied trends in downloads, revenue, and active users. Sensor Tower data provides detailed insights into their performance.
The third quarter of 2021 showcased intriguing trends for the top 5 MOBA applications in the Middle East on a unified platform, as reported by Sensor Tower. This analysis delves into the performance metrics of Mobile Legends: Bang Bang, Brawl Stars, League of Legends: Wild Rift, Pokémon UNITE, and Tanks a Lot - War of Machines.
Mobile Legends: Bang Bang experienced significant fluctuations in its weekly revenue, peaking at approximately $306K in the week of August 23. Weekly downloads began at over 101K in late June and saw a general decline, settling around 64K by the end of September. Active users remained relatively stable, hovering around 750K throughout the quarter.
Brawl Stars from Supercell maintained a consistent revenue stream, with a notable peak of $204K in the week of August 30. Weekly downloads were fairly steady, averaging around 40K. Active users saw minor fluctuations, with a slight dip early in the quarter but recovering to approximately 902K by the end of September.
League of Legends: Wild Rift reported moderate revenue figures, peaking at about $21K in late July. Downloads varied significantly, starting at 4.7K in late June and hitting a low of 1.7K in early September before a slight uptick to 2.7K by the end of the month. Active users remained relatively stable around the 60K mark.
Pokémon UNITE, released in late September, saw impressive initial traction with approximately $16K in revenue and downloads exceeding 230K in its launch week. Active users also surged, reaching over 224K by the end of the quarter.
Tanks a Lot - War of Machines displayed modest revenue, peaking at around $912 in mid-July. Weekly downloads showed a downward trend, starting at 1.9K in mid-July and dropping to around 800 by the end of September. Active users fluctuated mildly, ending the quarter with approximately 5.4K users.
For more detailed insights and data, visit Sensor Tower.