AI Insights · Timothy · October 2021
Top 5 MOBA Apps Performance on Unified Platform in Italy for Q3 2021
Discover how the top 5 MOBA apps performed in Italy during Q3 2021, with insights on weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 MOBA applications in Italy exhibited varied performance across the unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for these popular games.
Brawl Stars by Supercell saw a decline in weekly revenue from approximately $285K at the start of the quarter to around $144K by the end. Downloads fluctuated, peaking at 39K in the week of August 23 and ending the quarter at 35K. Active users decreased from 1.7M in late June to about 1.4M in late September.
Mobile Legends: Bang Bang from Shanghai Moonton Technology experienced a steady weekly revenue, closing the quarter at roughly $33K. Weekly downloads remained relatively stable, averaging around 2K. Active users showed a gradual decline from 65K to 58K over the quarter.
League of Legends: Wild Rift by Riot Games had a modest weekly revenue, peaking at $23K in late July and falling to $8.8K by the end of September. Downloads decreased from 2.3K to 1.7K, while active users also saw a decline from 21K to 17K.
Pokémon UNITE from The Pokemon Company, which launched in late September, generated about $57K in revenue in its second week. Downloads were impressive, starting at 518K and then dropping to 126K. Active users followed a similar trend, starting at 501K and ending at 457K.
Arena of Valor by Level Infinite showed lower weekly revenue, peaking at around $3.7K in mid-July before settling at $2.1K by the end of the quarter. Downloads ranged from 243 to 743 during this period, and active users increased from 1.4K to 2.1K.
For more detailed insights and data, visit Sensor Tower.