AI Insights · Timothy · October 2021
Top 5 MOBA Applications Performance in the UK for Q3 2021
An analysis of the top 5 MOBA applications in the United Kingdom during Q3 2021, highlighting their weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 MOBA applications in the United Kingdom showcased varied performances across weekly downloads, revenue, and active users. Here's a detailed look at each app's trends according to data from Sensor Tower.
Brawl Stars by Supercell saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $113K at the end of August. Downloads remained relatively stable, averaging around 9K to 10K per week, with a noticeable dip to 7.6K in early September. The app's active user base experienced a gradual decline from 385K at the start of the quarter to 322K by the end of September, despite a brief increase to 332K in late August.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. had its weekly revenue peak at $83.9K in late August, but it generally hovered around $40K to $70K. Weekly downloads for the app remained steady at around 3K to 4K, with a slight rise to 4.4K in late August. Active users saw a minor decline from 33K at the beginning of the quarter to 29K by the end of September.
League of Legends: Wild Rift by Riot Games experienced a peak in weekly revenue at $30.9K in late July, but it mostly ranged between $8K to $22K. Downloads were consistent, averaging around 2K to 2.7K per week. The active user count saw a decrease from 23K at the start of the quarter to 17.8K by the end of September, with a brief peak at 24.7K in late July.
Pokémon UNITE from The Pokemon Company, which was released in late September, recorded a significant number of downloads, with 376K in its first week and 135K in the following week. The app generated $54.9K in revenue in its first week and $69.4K in the second. Active users also started strong at 307K, slightly dropping to 269K by the end of September.
Arena of Valor by Level Infinite had a relatively modest performance compared to the other apps. Weekly revenue ranged from $1.1K to $4.1K, with a noticeable dip in early August. Downloads were low, typically around a few hundred, with a significant spike to 3.2K in the last week of September. Active users saw an increase from 1.8K to 4.5K over the quarter, with a notable rise in the last two weeks of September.
For more detailed insights and data, visit Sensor Tower.