AI Insights · Timothy · October 2021
Top 5 MOBA Apps on Unified Platform in Switzerland Q3 2021
In Q3 2021, top MOBA apps in Switzerland showed varied performance in weekly downloads, revenue, and active users. Sensor Tower data provides insights into their trends.
Performance of Top 5 MOBA Applications in Switzerland Q3 2021
In the third quarter of 2021, the top five MOBA (Multiplayer Online Battle Arena) applications in Switzerland displayed diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive look at how these apps performed on a unified platform, encompassing both iOS and Android.
Brawl Stars
Throughout Q3 2021, Brawl Stars experienced fluctuating weekly revenue, peaking at around $310K in the last week of June before dipping to approximately $99K by late August. Weekly downloads showed a slight downward trend, starting at over 4K at the quarter's onset and ending at around 3.5K. Weekly active users decreased from 132K in late June to about 109K in mid-September, with a slight recovery to 108K by the end of the quarter.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang saw modest weekly revenue, with a notable increase to approximately $32K in late August. Weekly downloads remained relatively stable, ranging between 300 to 500. Active users hovered around the 10K mark, with minor fluctuations observed throughout the quarter.
League of Legends: Wild Rift
The performance of League of Legends: Wild Rift in terms of weekly revenue was modest, peaking at roughly $7.8K in late July. Downloads experienced a decline from over 500 in early July to just above 200 by the end of September. Active users saw a decrease from 6.4K to around 5K in mid-September, with a slight recovery to 6.2K towards the quarter's end.
Pokémon UNITE
Having launched in late September, Pokémon UNITE quickly gained traction, achieving $11.9K in revenue during its debut week. Downloads started strong at 8.7K but saw a decline to 6K by the following week. The game also recorded a significant increase in active users, from 8.3K to 11.7K within the first two weeks.
Arena of Valor
Arena of Valor experienced relatively low weekly revenue, with a peak of about $1.4K in late July. Downloads were minimal, ranging between 17 to 67 throughout the quarter. Active users remained steady, fluctuating slightly around the 200 mark.
For more detailed insights into the performance of these top MOBA applications, visit Sensor Tower.