AI Insights · Timothy · October 2021
Top 5 MMORPG Applications Performance on Unified Platform in Venezuela Q3 2021
Explore the performance trends of the top 5 MMORPG applications in Venezuela during Q3 2021, including insights on downloads, revenue, and active users.
In Q3 2021, the top 5 MMORPG applications in Venezuela showcased diverse performance trends across downloads, revenue, and active users. Here's a detailed look at each of these games:
MIR4 from Wemade Co., Ltd saw a significant surge in weekly downloads initially, peaking at approximately 17.6K in the last week of August. Downloads gradually decreased, stabilizing around 10.5K by the end of September. The game's weekly revenue peaked at around $204 in early September before experiencing a slight decline, ending the quarter at $116. Active users for MIR4 showed a consistent upward trend, starting from 908 in late August and reaching 23.8K by the end of September.
Old School RuneScape by Jagex Games Studio demonstrated steady weekly downloads, fluctuating between 1.2K and 1.4K throughout the quarter. The game's revenue peaked at $613 in mid-August and then settled at around $399 by the end of September. Active users displayed a slight decline, starting from 9.5K in late June and ending the quarter at 8.7K.
GEM-X from EYOUGAME(US) maintained a consistent download rate, averaging around 1K weekly downloads throughout the quarter. The game did not generate any notable revenue during this period. Weekly active users remained relatively stable, fluctuating between 1.4K and 1.8K.
Albion Online by Sandbox Interactive GmbH experienced a decline in weekly downloads, starting from 1.6K in late June and dropping to 455 by the end of September. The game’s revenue peaked at $61 in late June but dropped to negligible amounts by the end of the quarter. Active users also saw a downward trend, starting from 1.6K in late June and ending at 841 by the end of September.
Rucoy Online - MMORPG MMO RPG from RicardoGzz had consistent weekly downloads, averaging around 450 in the quarter. Revenue for the game was minimal, peaking at $4 in the last week of September. Active users showed a gradual increase, starting from 727 in late June and reaching 886 by the end of September.
These insights are derived from Sensor Tower data. For more comprehensive analysis and additional insights, visit Sensor Tower.