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AI Insights · Timothy · October 2021

Top 5 Games in the United States - Q3 2021

Explore the performance of the top 5 game applications in the United States during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Games in the United States - Q3 2021

During the third quarter of 2021, the top gaming applications in the United States exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how these apps fared:

Roblox from Roblox Corporation saw its weekly revenue peak at approximately $11.8M at the end of June, with a gradual decline to about $9.7M by the end of September. Weekly downloads remained relatively stable, fluctuating between 400K and 550K throughout the quarter. The app maintained a strong user base, with weekly active users largely remaining above 22M, peaking at around 24.9M in late July.

Fidget Trading 3D- Toy Collect, published by MagicLab, saw a significant spike in weekly downloads at the start of the quarter, reaching over 1.6M in early July. However, this number steadily declined to approximately 65K by the end of September. The app’s weekly active users mirrored this trend, starting at around 1.6M and dropping to about 224K by the quarter’s end.

Subway Surfers by Sybo Games ApS experienced a consistent performance in weekly downloads, averaging around 350K throughout the quarter. Weekly revenue saw a slight decrease from approximately $116K at the end of June to about $70K by the end of September. The app’s weekly active users showed a gradual decline from roughly 10.9M to 7.8M over the same period.

Count Masters: Crowd Runner 3D from Freeplay LLC had a varied performance in weekly downloads, starting at around 615K at the end of June and decreasing to about 151K by the end of September. The app's weekly active users declined from approximately 1.8M to around 786K over the quarter. Revenue for this app was minimal, peaking at around $4.6K in early August.

Run Rich 3D, published by Voodoo, saw its highest weekly downloads in mid-July, reaching around 890K, before declining to about 55K by the end of September. Weekly active users followed a similar trend, peaking at approximately 1.7M in mid-July and decreasing to around 288K by the quarter's end. Revenue remained relatively low, peaking at around $1.3K in early August.

These insights provide a snapshot of the gaming landscape in Q3 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021