AI Insights · Timothy · October 2021
Top 5 Games on Unified Platform in Turkey, Q3 2021
Discover the performance of the top 5 mobile games in Turkey for Q3 2021, including weekly downloads, revenue, and active users trends.
In Q3 2021, the Turkish mobile gaming market saw impressive performances from several top games. Here's a detailed look at the trends for the top 5 games in Turkey, based on Sensor Tower data.
101 Okey Plus Rummy Board Game from Zynga Inc. saw a consistent increase in weekly revenue, starting at approximately $241K in late June and peaking at $333K by the end of September. Weekly downloads experienced a notable peak in mid-July at around 140K, while weekly active users fluctuated, reaching a high of 2.37M in mid-July and stabilizing around 1.98M by the quarter's end.
PUBG MOBILE by Tencent Mobile International Limited maintained robust weekly revenue throughout the quarter, starting at $366K and reaching a high of $404K in mid-September. Downloads peaked at 180K in early July but saw a gradual decline to 118K by late September. The game also saw a decrease in active users, starting at 5.71M and ending the quarter with approximately 3.67M.
Count Masters: Crowd Runner 3D from Freeplay LLC had a strong start in Q3 with weekly downloads peaking at 367K in early July but gradually decreasing to around 90K by the end of September. Active users followed a similar trend, starting at 743K and dropping to 318K by the quarter's close.
Judgment Day: Angel of God by Bolga Games showed a significant spike in downloads in mid-July, reaching 479K, before declining to around 19K by late September. Active users mirrored this pattern, peaking at 888K in late July and decreasing to 136K by the end of the quarter. Revenue, however, remained relatively low with minor fluctuations.
Subway Surfers by Sybo Games ApS maintained steady weekly revenue, with a peak of $1.1K in late August. Downloads hovered around 127K at the start of the quarter, peaking at 159K in mid-July, and ending at about 81K in late September. Active users showed a peak of 4.57M in mid-July, gradually decreasing to 2.5M by the end of September.
For more insights on mobile game performance, visit Sensor Tower.