AI Insights · Timothy · October 2021
Top 5 Games Performance in Norway Q3 2021
Discover the performance trends of the top 5 game apps in Norway during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 game apps in Norway on a unified platform, with data provided by Sensor Tower. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Exposed - Who's Most Likely To experienced significant fluctuations in weekly downloads, peaking at approximately 8.1K in early July before gradually declining to around 2.9K by the end of September. Revenue for this app showed a steady increase throughout the quarter, starting at $1.4K and reaching up to $4.8K in the final week. Active users also saw a notable rise, with numbers growing from 1.5K in late June to 4.6K by the end of September.
Fidget Toys Trading: 3D Pop It had a remarkable start with downloads spiking to 20K in late July. However, the numbers gradually decreased, stabilizing around 2.3K towards the end of the quarter. Active users followed a similar trend, reaching a peak of nearly 37K in early August before declining to 8.4K by late September. Revenue was minimal, with only a few dollars recorded in September.
Count Masters: Crowd Runner 3D saw a consistent download rate, starting at around 13.8K in late June and tapering off to 2.5K by the end of September. Revenue remained low but showed slight increases, with figures reaching $104 at the end of August. Active users steadily decreased from 32.4K in late June to 12.6K by late September.
Run Rich 3D experienced a surge in downloads in mid-July, peaking at around 20.3K before gradually falling to 1.2K by the end of September. Active users mirrored this trend, peaking at 42.2K in early August and declining to 7.2K by the end of the quarter. Revenue was minimal, with only a few dollars recorded across several weeks.
Roblox maintained a strong and stable performance throughout Q3 2021. Weekly downloads hovered around 4K to 5K, while revenue consistently remained high, peaking at approximately $142K in late July. Active users were exceptionally robust, with numbers staying well above 200K throughout the quarter, peaking at nearly 249K in late July.
These insights underline the varied performance of these top game apps in Norway. For more detailed analytics and insights, visit Sensor Tower.