AI Insights · Timothy · October 2021
Top 5 Games Applications in Netherlands Q3 2021
Explore the performance of the top 5 gaming apps in the Netherlands for Q3 2021 based on weekly downloads, revenue, and active user trends.
The third quarter of 2021 saw notable activity in the gaming app market in the Netherlands. Here, we delve into the performance of the top 5 gaming applications on a unified platform, highlighting trends in weekly downloads, revenue, and active users. Data is sourced from Sensor Tower for comprehensive insights.
Count Masters: Crowd Runner 3D from Freeplay LLC showed fluctuating weekly downloads, starting strong at around 55K in late June but gradually decreasing to roughly 11K by the end of September. Revenue saw a modest increase, peaking at $109 in the week of September 20. Active users also declined significantly from 99.8K in late June to 35.8K in late September.
Fidget Toys Trading: 3D Pop It, also by Freeplay LLC, experienced a peak in downloads early on with 57.9K in early August, later tapering off to about 9.7K by the end of September. Active users mirrored this trend, peaking at 125.8K in early August and declining to around 37.4K by late September. The app saw minimal revenue, with a peak of $24 in the week of September 20.
Roblox, published by Roblox Corporation, demonstrated consistent performance. Weekly revenue remained robust, peaking at $162K in mid-August. Downloads fluctuated slightly, ranging from about 14K to 17.3K throughout the quarter. Active users remained relatively stable, around 790K by the end of September.
Castle Raid! by Voodoo saw an initial surge in downloads, reaching 54.8K in mid-August before declining to about 7.2K by the end of September. Revenue peaked at $455 in mid-August, and active users also saw a peak at 93.9K around the same time, eventually decreasing to approximately 25.9K by late September.
Pokémon GO from Niantic, Inc. maintained strong revenue throughout the quarter, peaking at $216K in mid-July. Downloads varied, starting at around 16.9K in late June and decreasing to 8.1K by the end of September. Active users remained consistently high, peaking at 728.7K in early September and closing at 603.9K by the end of the quarter.
These trends provide a snapshot of the dynamic gaming market in the Netherlands. For more detailed insights, visit Sensor Tower.