AI Insights · Timothy · October 2021
Top 5 Games in Italy Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 game apps in Italy during Q3 2021, including weekly downloads, revenue, and active user data from Sensor Tower.
During the third quarter of 2021, the top 5 game applications in Italy demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared on the unified platform:
Count Masters: Crowd Runner 3D by Freeplay LLC saw a gradual increase in weekly revenue, peaking at $115 in the final week of September. However, weekly downloads showed a consistent decline, dropping from 168.5K in late June to 37.9K by the end of September. Similarly, weekly active users decreased from 309.5K to 111.3K over the same period.
Clash Royale from Supercell experienced significant spikes in weekly revenue, reaching $462K in early September. Weekly downloads fluctuated, starting at 37K and peaking at 87.5K in early August before settling at around 56.4K by the end of September. The game’s weekly active users exhibited a steady upward trend, growing from 3M to 4.7M throughout the quarter.
Pokémon UNITE by The Pokemon Company, released in late September, quickly amassed 518.5K downloads in its launch week, followed by 125.6K in the subsequent week. Weekly revenue also saw an increase, from $46.4K to $56.9K. However, weekly active users slightly declined from 501.2K to 457.4K.
Judgment Day: Angel of God by Bolga Games showed an early revenue peak of $296 in late July, followed by a gradual decline to $46 by the end of September. Weekly downloads mirrored this trend, spiking at 130.1K in early August before falling to 6.5K by the end of the quarter. Weekly active users also declined from 197.2K to 17.8K over the same period.
Project Makeover from Magic Tavern, Inc. maintained consistent weekly revenue, peaking at $43.6K in late August. Weekly downloads saw a significant increase in late August, reaching 34.7K, before stabilizing around 28.5K by the end of September. Weekly active users remained relatively stable, fluctuating around the 160K mark throughout the quarter.
These insights are sourced from Sensor Tower, where more detailed analytics and data on app performance can be explored.