AI Insights · Timothy · October 2021
Top 5 Games in France Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 gaming apps in France during Q3 2021, based on Sensor Tower data. Learn about weekly downloads, revenue, and active users for these popular games.
In Q3 2021, the French mobile gaming market saw significant activity among the top 5 games on a unified platform. Here’s a closer look at the performance of these games, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a gradual decline in weekly downloads, from around 244K at the beginning of the quarter to approximately 65K by the end of September. Weekly revenue showed modest fluctuations, peaking at $195 in early August. Active users also decreased steadily, starting at 443K and ending the quarter at about 155K.
Subway Surfers from Sybo Games ApS maintained a robust presence with weekly downloads ranging between 49K and 72K. The game's revenue saw a high of approximately $6.6K in early August, but dropped to around $1.7K by the end of September. Active users peaked at 1.6M in early August, before settling at around 1M towards the end of the quarter.
Pokémon GO by Niantic, Inc. demonstrated strong weekly revenue, reaching a high of about $645K in mid-July. Weekly downloads varied, with a peak of approximately 94K in mid-July and a low of around 31K at the end of September. Active users peaked at 3.1M in late July and remained above 2.6M throughout the quarter.
Project Makeover from Magic Tavern, Inc. showed consistent weekly revenue, peaking at around $96K in late August. Downloads were fairly stable, with a peak of approximately 51K in late August. Active users saw a gradual decline, starting at 250K and ending the quarter at about 178K.
Pokémon UNITE by The Pokemon Company, despite being released late in the quarter, made a notable impact. Weekly downloads were impressive, starting at around 370K and then settling at approximately 185K. Revenue also saw a significant increase, from about $60K in its first week to around $100K by the end of September. Active users increased from 346K to 425K over the same period.
For more detailed insights and trends in the mobile gaming market, visit Sensor Tower.