State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Games in Australia Q3 2021: Unified Platform Performance

Discover how the top 5 games performed in Australia during Q3 2021, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Games in Australia Q3 2021: Unified Platform Performance

The third quarter of 2021 showcased impressive performances from the top 5 game applications in Australia across a unified platform. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.

Roblox

Roblox experienced notable fluctuations in weekly downloads, starting from approximately 32.8K at the beginning of the quarter and peaking at 43.5K by the end of September. The game also saw a consistent rise in weekly revenue, beginning at around $568K and reaching a high of roughly $685K in the third week of September. Weekly active users, however, showed a slight decline from approximately 1.16M to 1.14M throughout the quarter.

Run Rich 3D

Run Rich 3D saw a significant surge in weekly downloads in mid-July, reaching around 81.8K, followed by a decline to approximately 7K by the end of September. The game’s weekly revenue was relatively modest, peaking at around $179 in early August. Active user numbers mirrored the download trend, with a high of approximately 164.7K in late July, decreasing to around 36.8K by the end of the quarter.

Count Masters: Crowd Runner 3D

Count Masters: Crowd Runner 3D started the quarter with weekly downloads at about 78.6K, which gradually decreased to around 17.3K by the end of September. The game’s weekly revenue saw modest peaks, reaching approximately $216 in early August. Active users also showed a declining trend from about 185.2K to 79.8K over the quarter.

Water Sort Puzzle

Water Sort Puzzle demonstrated a steady increase in weekly downloads, starting from roughly 24.4K and peaking at approximately 32.6K by the end of the quarter. The game’s weekly revenue rose significantly from around $395 to about $1.33K. Active users also increased steadily from approximately 104.7K to 131K during the same period.

Project Makeover

Project Makeover saw its weekly downloads start at about 33.4K, experiencing fluctuations but ending the quarter at around 21.1K. The game’s weekly revenue remained relatively stable, averaging around $130K. Active users showed a slight decline, starting from approximately 127.5K and ending the quarter at around 115.8K.

These performance insights, derived from Sensor Tower data, provide a comprehensive overview of the top gaming applications in Australia for Q3 2021. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021