AI Insights · Timothy · September 2021
Top 5 Games Apps in Italy Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 games apps in Italy for Q3 2021. From [Clash Royale](https://app.sensortower.com/overview/568a601402ac64a409000104?country=US) to [Homescapes](https://app.sensortower.com/overview/597a55930211a69d0f000000?country=US), see how these popular titles fared in terms of revenue, downloads, and active users.
In the third quarter of 2021, the top 5 games on the unified platform in Italy showed varied performance trends. Here’s a detailed look at how these games fared in terms of weekly revenue, downloads, and active users, based on data from Sensor Tower.
Clash Royale from Supercell saw substantial growth in weekly revenue, peaking at approximately $462K in early September. Weekly downloads exhibited an upward trend mid-quarter, reaching 87K in the first week of August, while weekly active users climbed steadily from 3M to over 4.7M by the end of September.
Roblox by Roblox Corporation experienced a peak in weekly revenue at around $253K in early September. Downloads fluctuated but saw a high of 52K in the last week of September. Weekly active users remained relatively stable, ranging between 1.6M and 1.8M throughout the quarter.
Candy Crush Saga from King had a consistent revenue performance, peaking at $234K in mid-September. Downloads saw a downward trend, starting at 21.5K in mid-July and dropping to 11.9K by the end of September. Active users remained steady, fluctuating around the 350K mark.
Brawl Stars, another title from Supercell, showed a decline in weekly revenue, starting at $285K in late June and ending at $144K in late September. Downloads remained fairly consistent, with a slight increase to 35K in the last week of September. Active users saw a downward trend, decreasing from 1.7M to approximately 1.4M by the end of the quarter.
Homescapes by Playrix maintained a steady revenue stream, with a peak at $184K in early September. Downloads saw a significant jump in mid-August, reaching 27.5K. Active users fluctuated slightly, ranging from 384K to 443K throughout the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and trends, be sure to visit Sensor Tower’s website.