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AI Insights · Timothy · October 2021

Top 5 MOBA Apps on iOS in Switzerland Q3 2021

Explore the performance of the top 5 MOBA applications on the iOS platform in Switzerland during Q3 2021, focusing on their weekly downloads, revenue, and active users.

Top 5 MOBA Apps on iOS in Switzerland Q3 2021

In the third quarter of 2021, the top 5 MOBA apps on the iOS platform in Switzerland showcased varying performances. Here is a detailed look at their trends in weekly downloads, revenue, and active users.

Brawl Stars from Supercell saw notable fluctuations in its weekly revenue, starting at approximately $186K at the end of June and experiencing a dip to around $67K by the end of August. The revenue then climbed back to about $144K by the end of September. Weekly downloads remained relatively stable, hovering around 2.4K in early July and slightly increasing to 2.2K by the end of September. Active users displayed a downward trend from around 69K in late June to approximately 55K in early September, with a slight recovery to 57K by the end of the quarter.

Pokémon UNITE, released by The Pokémon Company in late September, generated about $11K in its first week, slightly decreasing to $11K the following week. Downloads started strong at 8.7K in its launch week but dropped to 6K in the subsequent week. Active users showed a positive trend, increasing from around 8.3K in the first week to 11.7K in the second week.

League of Legends: Wild Rift by Riot Games displayed a varied revenue pattern, peaking at approximately $5K in late July and dropping to around $1.8K by the end of September. Weekly downloads were relatively low, starting at 286 in late June and declining to about 110 by the end of September. Active users saw a slight increase from around 5.3K in late June to 5.4K by the end of September, despite some fluctuations throughout the quarter.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a notable spike in revenue in late August, reaching approximately $21K, before stabilizing around $8.4K by the end of September. Downloads were minimal, ranging from 123 in late June to 47 by the end of September. Active users remained fairly steady, starting at 3.3K in late June and ending at around 3K by the end of the quarter.

Lastly, Boom Tank Showdown by D&D Dream Corp. did not generate any revenue throughout the quarter. Downloads began at 83 in late June, peaking at 138 by late July, and then dropping significantly to 32 by the end of September.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021