AI Insights · Timothy · October 2021
Top 5 MOBA Apps on iOS in Australia Q3 2021
Discover the performance trends of the top 5 MOBA apps on iOS in Australia during Q3 2021, featuring key metrics like downloads, revenue, and active users.
During the third quarter of 2021, the top 5 MOBA apps on iOS in Australia showcased varied performance trends. Below is a detailed analysis based on data from Sensor Tower.
Pokémon UNITE
Released by The Pokemon Company in late September, Pokémon UNITE saw a significant spike in metrics during its launch week. Weekly downloads peaked at around 33.6K in the week of September 20, before dropping to about 20.4K the following week. Revenue followed a similar trend, starting at approximately $21K and slightly decreasing to $19.6K. The app saw a notable rise in active users, going from 32.2K to 49.4K over the two weeks.
Brawl Stars
Published by Supercell, Brawl Stars experienced fluctuations in weekly revenue throughout the quarter. Revenue started at about $50K in late June, dipped to $26.9K in early July, and saw another peak at $44.1K by the end of September. Downloads showed a downward trend, starting at 4.6K in late June and ending at 2.6K in late September. Active users remained relatively stable, hovering around 130K towards the end of the quarter.
League of Legends: Wild Rift
Riot Games' League of Legends: Wild Rift showed a gradual increase in revenue, starting at around $5.3K in late June and reaching a peak of $14.2K by the end of July. Downloads were steady, averaging around 1.3K to 4K per week, with a slight dip towards the end of September. Active users remained consistent, fluctuating between 17K and 22K over the quarter.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang, from Shanghai Moonton Technology, saw significant revenue peaks, especially in late August with about $101K. Downloads were relatively stable, averaging around 1.2K to 1.5K per week. Active users maintained a steady rate, ranging between 18K and 20K throughout the quarter.
MARVEL Realm of Champions
Kabam Games' MARVEL Realm of Champions showed a varied performance. Weekly revenue started at about $283 in late June, gradually decreasing to about $88 by the end of September. Downloads also saw a downward trend, starting at 684 and dropping to 260. Active users followed a similar pattern, beginning at 1K and ending at around 606.
For more detailed insights and data, visit Sensor Tower.