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AI Insights · Timothy · October 2021

Top 5 MOBA Apps on iOS in Africa - Q3 2021

Discover the performance of the top 5 MOBA apps on iOS in Africa during Q3 2021, including insights on downloads, revenue, and active users.

Top 5 MOBA Apps on iOS in Africa - Q3 2021

In the third quarter of 2021, the top five MOBA (Multiplayer Online Battle Arena) applications on the iOS platform in Africa showed varied performance across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.

Brawl Stars from Supercell saw its weekly revenue fluctuate throughout the quarter, starting at approximately $3K at the end of June and peaking at around $5.4K in the final week of September. Weekly downloads showed a declining trend, starting at nearly 2K in late June and dropping to around 1.4K by the end of September. Meanwhile, weekly active users remained relatively stable, hovering around 20K for most of the quarter, with a slight dip to 18K in early September.

Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced significant revenue spikes, reaching as high as $5.2K in late August and maintaining strong performance with around $4.3K by the end of September. Weekly downloads showed some growth, peaking at about 1.4K in mid-September. Active users increased steadily from 13K at the beginning of the quarter to nearly 15K by the end of September.

Pokémon UNITE from The Pokemon Company, which launched in late September, recorded impressive initial numbers. Weekly downloads started strong at over 8K in its first week, then settled at around 3.1K by the end of the month. Active users also showed growth, moving from 7.5K to over 8.3K in its first two weeks. Revenue for the initial weeks was modest, around $700.

League of Legends: Wild Rift by Riot Games had a steady performance with weekly revenue peaking at approximately $1K in late July. Downloads varied throughout the quarter, starting at about 0.7K in late June and ending at 0.8K by the end of September. Active users remained consistent, averaging around 7.7K to 8.3K throughout the quarter.

Finally, MARVEL Realm of Champions by Kabam Games, Inc. had a mixed quarter. Revenue saw a notable increase in late July, reaching $500, but generally remained low, with occasional spikes. Downloads fluctuated, peaking at around 320 in early July and ending at 132 by the end of September. Active users showed a declining trend, starting at over 600 in early July and falling to under 450 by the end of the quarter.

These insights, sourced from Sensor Tower, highlight the dynamic nature of MOBA app performance in Africa. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021