State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 MOBA Apps on iOS in South America Q3 2021

Discover the performance of the top 5 MOBA apps on iOS in South America during Q3 2021, including their weekly downloads, revenue, and active user trends.

Top 5 MOBA Apps on iOS in South America Q3 2021

In the third quarter of 2021, the top 5 MOBA applications on iOS in South America displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.

Brawl Stars from Supercell saw fluctuations in weekly revenue, starting at $77K in late June and dipping to around $38K in late August. It then peaked again at approximately $83K at the end of August. Weekly downloads began at about 22K in late June and generally declined to around 17K by late September. Active users remained relatively stable, hovering around 420K to 445K throughout the quarter.

League of Legends: Wild Rift by Riot Games experienced a peak in revenue at approximately $54K in late July, with a general decline to around $19K by the end of September. Weekly downloads saw a peak of about 18K in late July, maintaining an average of 13K to 15K towards the end of the quarter. Active users showed a downward trend from approximately 193K in early July to 134K by the end of September.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. exhibited varied revenue trends, peaking at $31K in late August and again at $27K at the end of September. Downloads saw an upward trend in late August, reaching about 13K, and peaking at 15K by the end of September. Active users showed relative stability, ranging between 75K to 82K throughout the quarter.

Pokémon UNITE, published by The Pokemon Company, launched in late September and quickly garnered significant traction. Weekly revenue started at $38K and slightly decreased to $32K by the end of September. Downloads were impressive, starting at 515K in the launch week and maintaining a strong 95K in the following week. Active users started at 449K and slightly decreased to 425K by the end of September.

Arena of Valor from Level Infinite showed modest revenue, peaking at around $1.9K in mid-July and generally maintaining around $1K towards the end of the quarter. Weekly downloads were relatively low but showed a gradual increase, starting at 152 in late June and reaching 737 by the end of September. Active users remained steady, averaging around 5K to 6K throughout the quarter.

For more detailed insights on these apps and other market trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021