AI Insights · Timothy · October 2021
Top 5 MOBA Apps on iOS in Norway Q3 2021
Explore the performance of the top 5 MOBA apps on iOS in Norway during the third quarter of 2021, covering trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, Norway's iOS platform saw interesting trends among the top 5 MOBA apps. Here’s a detailed look at their performance, based on data from Sensor Tower.
Brawl Stars from Supercell showed varied performance in weekly revenue, starting at around $32.8K in early July and experiencing a dip to approximately $10.2K by the end of August. However, it rebounded to about $24.2K in the last week of August. Weekly downloads for the game fluctuated, starting at 1.6K in late June and decreasing to 715 by early September, before slightly increasing to 1.1K by the end of the quarter. Active users remained relatively steady, with numbers hovering around 46K to 48K throughout the quarter.
Mobile Legends: Bang Bang had a more modest revenue stream, peaking at $8.4K in mid-July but generally staying between $1.3K and $5.2K for the rest of the quarter. Downloads were low, starting at 100 in late June and seeing minor fluctuations, ending at 94 by the end of September. The active user base was consistent, with figures around 1.8K to 2.2K throughout the quarter.
League of Legends: Wild Rift from Riot Games experienced a stable revenue range, peaking at $1.6K in late July and ending the quarter with $1K. Downloads saw a downward trend, starting at 162 in late June and decreasing to 101 by the end of September. Active users remained fairly consistent, with numbers ranging from 5K to 5.9K during the quarter.
Arena of Valor had a relatively lower revenue, peaking at $1K in early September but generally staying below $500 for most of the quarter. Downloads remained minimal, fluctuating between 4 and 32 throughout the period. Active users were also low, with numbers ranging from 74 to 109.
Pokémon UNITE, released by The Pokemon Company in late September, showed promising early performance. Weekly revenue started at $1.9K in the week of its release and was at $1.1K by the end of the month. Downloads were strong, starting at 7.9K and ending at 4K. Active users also showed a positive trend, increasing from 7.2K to 8.8K within the first two weeks.
For more detailed insights and data, visit Sensor Tower.