AI Insights · Timothy · October 2021
Top 5 MOBA Apps on iOS in Switzerland for Q3 2021
Discover the performance trends of the top 5 MOBA apps on iOS in Switzerland during Q3 2021, including revenue, downloads, and active user metrics.
Throughout Q3 2021, the top 5 MOBA applications on iOS in Switzerland displayed varied performance in terms of weekly revenue, downloads, and active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuations in weekly revenue, peaking at approximately $186K at the end of June and the beginning of July. The revenue saw a low of around $66K towards the end of August, before rising again to about $144K by the end of September. Weekly downloads for the app ranged between 1.7K to 2.7K, with the highest downloads occurring in the last week of June. Active users showed a downward trend from 69.4K in late June to around 57K by the end of September, with some fluctuations in between.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw its weekly revenue peak at about $21K in late August. The app's downloads were relatively low, ranging from 47 to 234 per week. Active user numbers remained steady at around 3.5K throughout July, but saw a slight decline to approximately 3K by the end of September.
League of Legends: Wild Rift from Riot Games maintained a modest revenue stream, peaking at about $5K in the last week of July. Downloads ranged from 86 to 532 weekly, with a notable peak in the last week of July. The app's active users showed a slight decline from 5.8K in early July to around 5.4K by the end of September.
Pokémon UNITE by The Pokemon Company, which was released in late September, showed promising early performance. The app generated around $11K in weekly revenue in the last two weeks of September. It also achieved significant weekly downloads, peaking at 8.7K during its launch week. Active users jumped from 8.3K to 11.7K in the same period.
Arena of Valor by Level Infinite had a relatively lower performance compared to the others. The app's weekly revenue peaked at about $1K in late July, while weekly downloads were minimal, ranging from 1 to 32. Active users hovered around 100 to 160 throughout the quarter, with a slight decline towards the end of September.
For more detailed insights and data, visit Sensor Tower.