AI Insights · Timothy · October 2021
Top 5 MOBA Apps on iOS in Australia Q3 2021
Explore the performance of the top 5 MOBA apps on the iOS platform in Australia during Q3 2021, highlighting trends in downloads, revenue, and active users.
The third quarter of 2021 revealed interesting trends in the performance of the top MOBA apps on the iOS platform in Australia. Here's a closer look at how Mobile Legends: Bang Bang, Brawl Stars, League of Legends: Wild Rift, Pokémon UNITE, and Arena of Valor performed.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw a varied performance across different metrics. Weekly revenue peaked at around $101K in late August, with notable fluctuations throughout the quarter. Downloads were relatively stable, with a slight increase in early September reaching 1.6K. Active users remained consistent, averaging around 19K to 20K, with a small dip in mid-September.
Brawl Stars by Supercell experienced steady weekly revenue, peaking at approximately $44K in late September. The app saw a decline in downloads from 4.6K at the beginning of the quarter to around 2.6K by the end. Active users showed a slight downward trend, averaging around 130K throughout the quarter.
League of Legends: Wild Rift from Riot Games had a modest revenue performance, peaking at about $14K in late July. Downloads saw a significant spike in mid-July, reaching over 4K, but generally hovered around 1.3K to 3.2K for the rest of the quarter. Active users showed a slight increase, averaging around 19K to 22K, with a peak in late July.
Pokémon UNITE by The Pokemon Company, which launched in late September, showed promising early performance. In the first week, the app generated revenue of about $21K and saw a substantial number of downloads, peaking at 33K. Active users also increased significantly, rising from 32K to nearly 50K within the first two weeks.
Arena of Valor by Level Infinite had a more subdued performance. Weekly revenue peaked at around $1.6K at the end of June, with a notable drop throughout the quarter. Downloads remained relatively low, averaging around 150 to 190 per week. Active users were stable, averaging around 950 to 1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.