AI Insights · Timothy · October 2021
Top 5 iOS Games in South America for Q3 2021
Discover the top-performing iOS games in South America during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top five iOS games in South America saw dynamic performance shifts in terms of downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
Free Fire from Garena International I Private Limited showed a diverse performance throughout the quarter. Weekly revenue started at approximately $608K at the end of June, peaking around mid-August with $827K, before tapering off to around $497K by the end of September. Weekly downloads fluctuated between 68K and 93K, while active users saw a decline from 2.95M in late June to 2.42M by the end of September.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced modest revenue growth, starting at $85 in late July and reaching a high of $203 by the end of August. Weekly downloads ranged from 35K to 83K, with a gradual increase seen towards the end of the quarter. Active users, however, decreased from 183K in late June to 93K by late September.
Subway Surfers, developed by Sybo Games ApS, maintained consistent revenue, starting at $1.7K and ending at around $1.1K. Downloads hovered between 39K and 49K throughout the quarter. The game’s active users grew steadily from 873K at the end of June to over 1M by the end of September.
Roblox by Roblox Corporation showed stable revenue, beginning at $154K and peaking at $176K in early September. Downloads varied from 38K to 66K, with an uptick observed towards the end of the quarter. Active users started at 863K in late June and slightly declined to 811K by the end of September.
Pokémon UNITE, launched by The Pokemon Company in late September, quickly garnered attention with weekly downloads of 515K in its first week and 95K in the subsequent week. Revenue was notable, starting at $38K and slightly dropping to $32K. Active users were strong, beginning at 449K and settling at 425K by the end of the quarter.
For more detailed insights into app performance, visit Sensor Tower.