AI Insights · Timothy · October 2021
Top 5 Games on iOS in Russia: Q3 2021 Performance
Discover the top-performing iOS games in Russia for Q3 2021, including their download rates, revenue, and active user trends.
In the third quarter of 2021, several game applications on the iOS platform in Russia demonstrated notable performance metrics. Here’s a closer look at the top 5 games based on their weekly downloads, revenue, and active users.
My Talking Angela 2 by Outfit7 Limited saw a significant increase in weekly revenue, peaking at around $2K in late July. Weekly downloads started strong at over 151K in mid-July but gradually declined to approximately 17.8K by the end of September. Weekly active users followed a similar trend, starting at 263K in mid-July and decreasing to around 76K by the end of the quarter.
Count Masters: Crowd Runner 3D from Freeplay LLC maintained consistent weekly downloads, beginning at 74.2K in late June and stabilizing at about 32.4K by the end of September. Revenue picked up modestly, reaching a high of $92 in mid-August. Active users saw a steady decline from 192K in late June to approximately 82K by the end of the quarter.
Lily Diary by SeyeonSoft Co., Ltd. experienced a dramatic surge in weekly downloads, peaking at 236K in mid-August before settling at around 46.7K by the end of September. Revenue saw a notable increase to $279 in mid-August. Active users mirrored the download trend, spiking to nearly 300K in late August and maintaining over 200K by the quarter's end.
Durak Online card game from R-Soft showed a consistent increase in weekly downloads, reaching up to 57.1K in early September. Weekly revenue also saw a rise, peaking at approximately $25K in mid-September. Active users increased steadily throughout the quarter, starting at 759K in late June and growing to nearly 1.25M by the end of September.
Brawl Stars by Supercell demonstrated strong performance in weekly revenue, peaking at $211K in late August. Weekly downloads showed an upward trend, reaching about 61.5K by the end of September. Active users remained robust, starting at 1.3M in late June and rising to over 1.6M by the end of the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Russia. For more detailed analytics and trends, visit Sensor Tower.