AI Insights · Timothy · October 2021
Top 5 iOS Games in Australia Q3 2021: Performance Insights
Discover the performance trends of the top 5 iOS games in Australia for Q3 2021, including revenue, downloads, and active users.
Performance of Top 5 iOS Games in Australia Q3 2021
In Q3 2021, the top 5 iOS games in Australia showcased varied performance trends in terms of weekly revenue, downloads, and active users. Data provided by Sensor Tower highlights these key insights.
Roblox
Throughout the quarter, Roblox exhibited a steady increase in weekly revenue, peaking at approximately $596K in the week of September 20. Weekly downloads fluctuated but saw a significant rise towards the end of the quarter, reaching around 30K in the final week. Active users experienced a decline from about 641K to 566K over the three months.
Run Rich 3D
Run Rich 3D saw its weekly downloads peak early in the quarter at over 57K during the week of July 26, followed by a gradual decline to approximately 4.6K by the end of September. Active users mirrored this trend, dropping from around 108K to 22.5K. Revenue remained modest, peaking at $151 in early August.
Count Masters: Crowd Runner 3D
Count Masters: Crowd Runner 3D experienced a steady decrease in weekly downloads from around 46K at the start of the quarter to about 10K towards the end. Active users also trended downwards, falling from over 102K to approximately 45K. Revenue peaked at $216 in early August but remained relatively low throughout the quarter.
Water Sort Puzzle
Water Sort Puzzle saw a gradual increase in weekly revenue, peaking at around $1K in the final week of September. Download numbers remained relatively stable, with a notable rise to approximately 25K in the last week of the quarter. Active users increased from around 72K to nearly 90K over the period.
Project Makeover
Project Makeover maintained a steady weekly revenue, peaking at approximately $113K towards the end of August. Downloads fluctuated but showed a notable increase to about 19.7K in the same period. Active users saw a slight increase from around 87K to approximately 82K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.