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AI Insights · Timothy · October 2021

Top 5 Games on iOS in Mexico Q3 2021

Discover the performance trends of the top 5 iOS games in Mexico during Q3 2021, including Free Fire, Roblox, Call of Duty®: Mobile, Candy Crush Saga, and Clash Royale.

Top 5 Games on iOS in Mexico Q3 2021

In the third quarter of 2021, the top 5 iOS games in Mexico demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.

Free Fire experienced fluctuations in weekly revenue, starting at approximately $774K in late June and dipping to around $458K by mid-July. However, it saw an upward trend reaching roughly $648K by late August and stabilizing around $615K towards the end of September. Weekly downloads hovered around 41K in early July, witnessing a gradual decline to about 34K by the end of September. The game maintained a strong user base with active users peaking at approximately 2.4M in early August but saw a gradual decrease to around 2.1M by the end of September.

Roblox showed a steady increase in weekly revenue, starting at about $125K in early August and reaching approximately $157K by late September. Downloads peaked at around 77K in the final week of September, up from about 28K in late June. Active users also fluctuated, with a dip to around 420K in mid-September before rebounding to approximately 454K by the end of the month.

Call of Duty®: Mobile had a mixed quarter. Weekly revenue started at around $139K in late June, dipped to approximately $90K in mid-July, and saw another peak at about $137K in late August. Downloads showed a similar pattern, starting at around 30K in late June, peaking at roughly 33K in early August, and then declining to about 25K by the end of September. Active users remained relatively stable, with minor fluctuations, starting at approximately 457K in late June and ending at about 386K by late September.

Candy Crush Saga maintained a consistent revenue stream, starting at about $67K in late June and peaking at around $96K in mid-July. Downloads remained steady, starting at approximately 16K in late June, with a slight drop to around 12K by the end of September. Active users saw minor fluctuations, starting at about 211K in late June and slightly decreasing to around 198K by late September.

Clash Royale exhibited varied performance. Weekly revenue started at around $70K in late June, peaking at approximately $104K in early August, and then declining to about $46K by late September. Downloads started at around 21K in late June, saw a slight dip to about 16K by late August, and ended at approximately 18K by the end of September. Active users fluctuated but remained robust, starting at around 523K in late June and ending at about 525K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021