AI Insights · Timothy · September 2021
Top 5 iOS Games in Denmark Q3 2021
Discover the performance of the top 5 iOS games in Denmark during Q3 2021, including weekly trends in downloads, revenue, and active users.
Performance of Top 5 iOS Games in Denmark Q3 2021
The third quarter of 2021 showcased the strong performance of several popular iOS games in Denmark. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for the top 5 games: Roblox, Candy Crush Saga, Pokémon GO, Hay Day, and Homescapes.
Roblox
Throughout Q3 2021, Roblox experienced a steady increase in weekly revenue, peaking at approximately $113K in early September. Weekly downloads fluctuated, reaching a high of around 4.4K in early August. The game maintained a strong user base, although weekly active users saw a decline from around 258K in early July to approximately 227K by the end of September.
Candy Crush Saga
Candy Crush Saga from King saw consistent weekly revenue, peaking at about $85K in early September. The downloads peaked in mid-July with around 2.9K but saw a downward trend towards the end of the quarter. The game maintained an active user base, with weekly active users ranging from around 34.2K to 41.5K.
Pokémon GO
Pokémon GO had a notable spike in weekly revenue in mid-July, reaching approximately $105K. However, it saw a decline in revenue towards the end of the quarter, dropping to around $32K in late September. Weekly downloads peaked at 4.3K in early July but dropped to around 1.8K by the end of September. The game’s weekly active users also saw a peak in mid-July with approximately 113K, before declining to about 97K by the end of the quarter.
Hay Day
Hay Day from Supercell experienced fluctuations in weekly revenue, peaking at around $77K in late June and early September. Weekly downloads showed a downward trend, peaking at around 2K in early July. The game’s weekly active users saw a decline from approximately 108K in late June to about 89K by the end of September.
Homescapes
Homescapes from Playrix saw a consistent revenue trend, peaking at about $44K in mid-July. Weekly downloads fluctuated, reaching a peak of around 2.4K in late July. The game maintained a stable user base, with weekly active users ranging from approximately 36.5K to 43.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.